There's ways to make the balance even more moving and dramatic than the black-and-white; problem is, the people who might be able to think of such things usually aren't in the entertainment industry. -_- There have been though recently, and those are some movies that have done really well actually: How to Train Your Dragon does this, and it's all the more moving for seeing dragons in a new light, creating a new society order that's even better than the original.
But then you get my point! *I* am an artist per se, and I can see the wonders of both. That means I really could help balance it out by helping people see the side that's not favored in my works, right?
During the Cold War, while there was some power & money going on, there was also a lot of hope for discoveries what with the moon landing and things like that; those were the heydays of Star Trek, Star Wars. I haven't seen a show like Star Trek: The Next Generation, which seems to be the prime opposite of Science Is Bad, since then.
Specific examples? Okay, let me think -- Avatar definitely shows the beauty of nature and makes it its theme, and while it doesn't portray the pure scientists as bad and instead the corporation who wants to knock down a great tree for money, the scientists aren't the ones who save the day per se; they sorta get absorbed by that world's nature XP
Nausicaa, while I haven't seen it personally, apparently is about how the natural order needs to be upheld and the technology that brought both good and bad things (it does specify both) should be abandoned.
Princess Mononoke (I'm not trying to focus on Miyazaki films but it's easier to do all of them in a row), Iron Town is made a better village by becoming simpler, closer to nature.
Laputa: Castle in the Sky, the moment they find out that the floating fortress can be used as a weapon and there are some bad people in it about to take advantage of it, they decide in less than a minute that it needs to be destroyed; it's not an unreasonable conclusion, but it's a bit strange that they come to this conclusion as quickly as they did.
Kingdom Hearts is another one, where feelings prevail over scientific inquiry (I think this is emphasized in the sequel but I haven't played through all of it so I'm going off what spoilers I've heard of the series), and in fact the scientists are seen to be looking into something that shouldn't be looked into, as opposed to finding a better, less destructive way to do so, as in the inquiry itself was immoral.
Fullmetal Alchemist, doing alchemy on living things is immoral and it always messes up; they make a point of it being a sin because humans can't create life, and they have to repent for it by this journey they take. The alchemy researchers (as opposed to just users) in the story either end up regretting their actions or turn into villains.
Persona 3, scientists were doing experiments on Shadows to learn what they were; granted, they probably made some stupid mistakes, but the 'good guy' in the situation says, "We never should have researched the Shadows" or the like.
Tales of the Abyss, fomicry is kind of analogous to alchemy in how it's viewed in the story; I hear though that while the 'good guy' researcher regretted doing it and the 'bad guy' keeps going with it, the 'good guy' actually does continue researching it at the end; I haven't played to the end of that game so I have to verify that. But certainly that's the solid view in the game for a good amount of time. (What goes against this is that the examination of a prophesy, actually partially scientifically obtained, is that the protagonists eventually try to use it as a tool to prevent the collapse of the system, instead of stopping using the system altogether; maybe that's one reason I like this game, it actually has that complexity XP )
1/? too long for 1 comment XD;; Sorry, tried to find as many examples as I could
But then you get my point! *I* am an artist per se, and I can see the wonders of both. That means I really could help balance it out by helping people see the side that's not favored in my works, right?
During the Cold War, while there was some power & money going on, there was also a lot of hope for discoveries what with the moon landing and things like that; those were the heydays of Star Trek, Star Wars. I haven't seen a show like Star Trek: The Next Generation, which seems to be the prime opposite of Science Is Bad, since then.
Specific examples? Okay, let me think -- Avatar definitely shows the beauty of nature and makes it its theme, and while it doesn't portray the pure scientists as bad and instead the corporation who wants to knock down a great tree for money, the scientists aren't the ones who save the day per se; they sorta get absorbed by that world's nature XP
Nausicaa, while I haven't seen it personally, apparently is about how the natural order needs to be upheld and the technology that brought both good and bad things (it does specify both) should be abandoned.
Princess Mononoke (I'm not trying to focus on Miyazaki films but it's easier to do all of them in a row), Iron Town is made a better village by becoming simpler, closer to nature.
Laputa: Castle in the Sky, the moment they find out that the floating fortress can be used as a weapon and there are some bad people in it about to take advantage of it, they decide in less than a minute that it needs to be destroyed; it's not an unreasonable conclusion, but it's a bit strange that they come to this conclusion as quickly as they did.
Kingdom Hearts is another one, where feelings prevail over scientific inquiry (I think this is emphasized in the sequel but I haven't played through all of it so I'm going off what spoilers I've heard of the series), and in fact the scientists are seen to be looking into something that shouldn't be looked into, as opposed to finding a better, less destructive way to do so, as in the inquiry itself was immoral.
Fullmetal Alchemist, doing alchemy on living things is immoral and it always messes up; they make a point of it being a sin because humans can't create life, and they have to repent for it by this journey they take. The alchemy researchers (as opposed to just users) in the story either end up regretting their actions or turn into villains.
Persona 3, scientists were doing experiments on Shadows to learn what they were; granted, they probably made some stupid mistakes, but the 'good guy' in the situation says, "We never should have researched the Shadows" or the like.
Tales of the Abyss, fomicry is kind of analogous to alchemy in how it's viewed in the story; I hear though that while the 'good guy' researcher regretted doing it and the 'bad guy' keeps going with it, the 'good guy' actually does continue researching it at the end; I haven't played to the end of that game so I have to verify that. But certainly that's the solid view in the game for a good amount of time. (What goes against this is that the examination of a prophesy, actually partially scientifically obtained, is that the protagonists eventually try to use it as a tool to prevent the collapse of the system, instead of stopping using the system altogether; maybe that's one reason I like this game, it actually has that complexity XP )
(whoa this is too long for one comment ^^;; )